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Careers

Build the next generation of web games.

We welcome thoughtful builders who care about the player experience. Our work brings together game design, browser technology, and cross-platform play across PC and mobile to make games that are easy to discover and fun to play.

Professional fluency in English is required

Mission

Web Game Development helps teams design and build player-focused games that run in the browser. Work spans game design, responsive interfaces, real-time rendering, WebGPU, and the services that make cross-platform play dependable.

“Make great games easy to play on the web.”
Rogue’s Dungeon artwork with a dungeon explorer, treasure, and monsters
Rogue's Dungeon prototype game

How We Work

Thoughtful, self-directed collaborators stay connected to the whole product. Each role carries producer-level autonomy over game mechanics, the game itself, and the broader player experience.

Values
  • Player-first judgment — Connect your work to a clear player outcome
  • Cross-disciplinary collaboration — Explain decisions and listen to adjacent specialties
  • Responsible iteration — Share work early and test assumptions honestly

Recruitment Process

When a hiring opportunity opens, the process follows four stages to explore the work, demonstrate practical skills, and discuss how to collaborate effectively.

  1. Intro Interview

    30 minutes

    An initial interview to discuss experience, interests, availability, and expectations

  2. Take-Home Project

    1–3 days

    A focused, role-specific exercise to demonstrate your approach and explain your decisions

  3. Tech Interview

    1 hour

    A discussion of your project, technical choices, trade-offs, and problem-solving process

  4. CoLab. Interview

    1 hour

    A final interview about communication, feedback, autonomy, and respectful collaboration

AI Considerations

On an AI-first team, artificial intelligence extends individual judgment rather than replacing it. The team leans toward open standards and easy interoperability.

Choose your own tools and find your balance between hands-on craft and automated processes.
Principles
  • Individual agency — Choose how to balance hands-on work, automation, and AI assistance
  • Full authorship — Own every line you commit, whether typed, adapted, or produced with AI
  • Deliberate verification — Review, test, secure, and understand the work
Stealth & Steel artwork showing a forest adventure, sword combat, and waterfalls
Stealth and Steel prototype game

Roles

Prospective applications

Open positions — None currently. Prospective applications are welcome for the role areas below, along with relevant work for future opportunities.

Web Game Designer

Shape compelling play for games that run in the browser.

You would shape the moment-to-moment game and the larger progression around it. Prototype mechanics, tune challenge and rewards, and make each interaction feel clear on desktop and mobile. Move comfortably between a player story, a design brief, and a playable prototype.

You would focus on: Game feel, progression, player experience, UX writing, and designing for real player behavior.

What you’ll do
  • Map core loops, progression, challenge, and rewards
  • Use AI to explore mechanics and variations before choosing what deserves a hands-on prototype
  • Write design briefs, tune balance, and test ideas with players
Nice to have
  • Experience designing games for browsers or mobile
  • Prototypes, design documentation, or playtest experience
  • A strong sense for accessible, responsive player experiences
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