We welcome thoughtful builders who care about the player experience. Our work brings together game design, browser technology, and cross-platform play across PC and mobile to make games that are easy to discover and fun to play.
Professional fluency in English is required
Web Game Development helps teams design and build player-focused games that run in the browser. Work spans game design, responsive interfaces, real-time rendering, WebGPU, and the services that make cross-platform play dependable.
“Make great games easy to play on the web.”

Thoughtful, self-directed collaborators stay connected to the whole product. Each role carries producer-level autonomy over game mechanics, the game itself, and the broader player experience.
When a hiring opportunity opens, the process follows four stages to explore the work, demonstrate practical skills, and discuss how to collaborate effectively.
30 minutes
An initial interview to discuss experience, interests, availability, and expectations
1–3 days
A focused, role-specific exercise to demonstrate your approach and explain your decisions
1 hour
A discussion of your project, technical choices, trade-offs, and problem-solving process
1 hour
A final interview about communication, feedback, autonomy, and respectful collaboration
On an AI-first team, artificial intelligence extends individual judgment rather than replacing it. The team leans toward open standards and easy interoperability.
Choose your own tools and find your balance between hands-on craft and automated processes.

Open positions — None currently. Prospective applications are welcome for the role areas below, along with relevant work for future opportunities.
Shape compelling play for games that run in the browser.
You would shape the moment-to-moment game and the larger progression around it. Prototype mechanics, tune challenge and rewards, and make each interaction feel clear on desktop and mobile. Move comfortably between a player story, a design brief, and a playable prototype.
You would focus on: Game feel, progression, player experience, UX writing, and designing for real player behavior.