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Multiplayer

Multiplayer web games bring players into a shared experience through their browsers. A backend connects their sessions, exchanges game state, and decides which actions count.

Players on a laptop, tablet and phone connected to one shared fantasy game world

One world. Shared rules.

The browser draws the game and captures each player's input. The backend keeps players connected and coordinates what happens next. For competitive play, an authoritative server validates actions and owns the game state. A turn-based card game and a fast-moving arena need different update rates, networking, and recovery when a connection drops.

Backend options

Here are backend options to power your multiplayer experience.

NameDescriptionWhat to check
Boardgame.io

Turn-based games with shared rules and state.

Check hidden state, logins, and saved games.

ColyseusPreferred backend

TypeScript multiplayer server.
a fantastic option

Check tick rate, server validation, and hosting.

Geckos.io

WebRTC networking for fast-moving games.

Check UDP hosting, STUN/TURN, and state sync.

Nakama

Accounts, matchmaking, and multiplayer matches.

Plan match authority, storage, and hosting.

Nengi

Game-state sync and player prediction.

Match SDK, adapter, and documentation versions.

PartyServer

Room-based WebSockets on Cloudflare.

Check room limits and Cloudflare quotas.

Photon Realtime

Hosted rooms, matchmaking, and messaging.

Check player limits, traffic, and pricing.

SmartFoxServer 2X

Game rooms, matchmaking, and social tools.

Check licenses, hosting, and WebSocket setup.

Socket.IO

Realtime messaging, rooms, and reconnection.

Plan game rules, state sync, and latency handling.

SpacetimeDB

Game logic and live state in one database.

Plan permissions, subscriptions, and deployment.

Engine choices for multiplayer

All of these engines support multiplayer gaming. Choose your engine first, then select a compatible backend from the options above.

Babylon Lite engine illustration

Babylon Lite

A WebGPU-only 3D engine from the Babylon family, built as a tree-shakable, data-oriented renderer. Its modern GPU foundation focuses on small bundles and high-performance graphics.

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